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Learn about animal competition with these Augmented Reality crabs!

By Request

Bring nature to life in front of your eyes, and learn about how animals compete and what makes a winner. Using the app Reservoir Crabs, students design their own experiment to explore what makes a winning crab to to learn about animal behaviour and competition.  Discover the physical traits that are important in fighting and explore other ways that animals compete for resources with your class lead by evolutionary biologists!

In Reservoir Crabs, students learn about evolution, animal behaviour and how our environment affects the growth, survival, and adaptation of living things through gameplay with up to 150 students. Students will also learn about experimental design in scientific experiments through testing different hypotheses and observing the results. Students will then explore their data that is automatically collected and visualised into graphs.  This means our panel of experts can explain the science behind the game and break down the concepts using the student’s own data! Our excursions incorporate literacy and numeracy activities to further develop student skills. We understand all students have unique learning needs, so we’ve made sure our excursions are flexible in content and delivery to meet the individual learning requirements of all students. Just let us know when you’d like the excursion to be and we’ll take care of everything else.

This digital excursion was designed by Associate Professor Michael Kasumovic along with a team of biologists at UNSW. Michael began his quest to figure out a way to excite disengaged students in a typical classroom. The Reservoir Crabs excursion provides an opportunity for students to ask questions, answer polls, and collect their own first-hand data guided by real life scientists and experts in their field. Your class will have the chance to run their own experiment during this event using Arludo’s apps and e-worksheets and chat to experts!

Arludo’s revolutionary apps and e-worksheets offer single and multiplayer games that use augmented reality to explore a singular topic aligned with the Australian curriculum. This app focuses on the Living World module and caters to Stage 2 to 5. Our apps and e-worksheets foster student-centred learning to encourage the development of a student’s scientific skills and interest in the world around us.


Need more information? Check out our website here.

NSW Syllabus Outcomes: Science K-10

A student:

  • ST2-11LW describes ways that science knowledge helps people understand the effect of their actions on the environment and on the survival of living things
  • ST3-10LW describes how structural features and other adaptations of living things help them to survive in their environment
  • ST3-11LW describes some physical conditions of the environment and how these affect the growth and survival of living things
  • SC4-14LW relates the structure and function of living things to their classification, survival and reproduction

Working Scientifically Outcomes: K-10

A student:

  • ST2-4WS investigates their questions and predictions by analysing collected data, suggesting explanations for their findings, and communicating and reflecting on the processes undertaken
  • ST3-4WS investigates by posing questions, including testable questions, making predictions, and gathering data to draw evidence-based conclusions and develop explanations
  • SC4-6WS follows a sequence of instructions to safely undertake a range of investigation types, collaboratively and individually
  • SC4-7WS processes and analyses data from a first-hand investigation and secondary sources to identify trends, patterns and relationships, and draw conclusions
  • SC4-9WS presents science ideas, findings and information to a given audience using appropriate scientific language, text types and representation.

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Event Details

Event Type

Live Event - By Request


$300/booking with a maximum of 150 students

Payment Instructions

A payment link will be sent upon your registration to the Ingenious Program.

Joining The Event

Technology and Materials Requirements

Internet access, smartphone, computer

Connecting To The Event

After your registration, we will send you an email which will contain all the information to get you set up and started. You can find some info on how to prepare for the show here.

If you have any queries please contact the provider

Name: Michael Kasumovic

Phone: 02 8000 2609

Email: [email protected]

Website: arludo.com

NSW Department of Education

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